About the Game

A collection of small 3D diorama challenges created for learning game development. While development is currently focused on these 14 stages, each level features different gimmicks to explore.
Estimated Playtime: Less than 10 minutes.

How to Play

  • Objective: Find the key to unlock the exit and reach the upstairs.
  • Fairies: Collect fairies to improve your clear Rank!

Controls

This game supports Keyboard & Mouse or Gamepad. (Touch screens are not supported)

Movement

  • Move: WASD / Arrow Keys / Left Stick
  • Jump: Space / Bottom Button (Xbox: A)
  • Interact / Grab: E / Enter / Left Click / Left Button (Xbox: X)

Menu & UI

  • Confirm / Next: Enter / Space / Bottom Button (Xbox: A)
  • Cancel / Back: Esc / Right Click / Right Button (Xbox: B)
  • Pause / Settings: Esc / Start Button

Camera Control

  • Rotate: Right-click & drag / Middle-click & drag / Right Stick
  • Zoom: Mouse Wheel / L1 (LB) + Right Stick Up/Down
  • Reset Camera: R key / Right Stick Click (R3)

Supported Languages

  • English, 日本語, Español, Português, Français, Deutsch, Русский, Italiano

Credits

  • 3D Models & Programming: Original
  • Music:BGM Collection for TRPG / JAZZ by Bousu Club (ぼうずくらぶ)
Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorcymd
GenrePlatformer
Made withGodot
Tags3D, diorama, Experimental, Exploration, Female Protagonist, Godot, Short, Third Person, witch

Development log

Comments

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COOL

Thanks for the video! Great reference.

I feel the game could be made a lot more interesting if the faeries where used as extra challenges that required you to more thoroughly grasp the levels gimmicks, rather than, outside of level 11, requiring you to simply step a foot from the main path.

Thanks for the feedback! I'll keep that in mind. Thanks for playing!